Sand

Sand is the third hazard present in the game. It first appears in Course 7 (Laffen Point).

How to Clear
Sand is somewhat similar to the Water hazard, as both involve clearing specific cards to unlock special locked cards. On a hole with the Sand hazard, there will be a Sand Wedge card hidden among normal cards, as well as locked Sand Cards (also known as Sand Trap Cards). The Sand Wedge card can either be face-up, face-down, in a fixed position, or in different positions (see "Strategies" below). You have to clear the Sand Wedge card to unlock the locked Sand Cards.

Strategies

 * In some holes, Sand Wedges will be in a fixed location, meaning that they will stay in the same position every time you play the hole. However, in some other holes, Sand Wedges will shift positions so that they will always be the last normal card you clear before clearing the Sand Cards. Using a Preview will disable this effect on these holes.
 * Often times a Sand Wedge will be in a difficult location to access, for example beneath four layers of cards. Always go for these cards first than others so you can access the Sand Wedge faster and gain access to the Sand Cards.
 * If the Sand Wedge is covered by a card and you do not find a card that can clear it in your draw pile after 3 to 5 times, you can use an Iron to clear the card "manually" and unlock the Sand Cards. You can also use a Preview to see if you can play that card- if you cannot, use an Iron.

Trivia

 * When the Sand Wedge is found, all the locked Sand Cards will flip over, with a sand "explosion" animation playing when they flip.
 * The introduction hole to Sand Wedges, Hole 1 of Laffen Point, is the only hole where the Sand Wedge can be accessed without having to remove cards.