Clubs

Like many other mobile games, Fairway Solitaire includes a way to communicate with other players from around the world, using its Clubs, or Country Clubs system.

How to Join
After completing Course 6 (New Bee Golf), you unlock Clubs. You can either join a club already created, or create your own club. There are two types of clubs, Casual for players who play the game to relax and have fun, and Pro, for players who play to win or progress. While these generally do not affect what is in the club, Pro clubs will likely have a Club Chips (see below) requirement that you must earn in a week. Each club has a maximum of 10 players.

There are, however, only two rankings in each club, the Leader, and the Member. Leaders can kick players, although they cannot give leadership to another member. Members can report and mute players if they are being obnoxious.

Earning Club Chips
The main reason to join a club is to earn Perks, which boost you in game, and rewards at the end of each tier. There are 5 tiers total, and more club chips must be earned to progress through each tier. To unlock perks and rewards, and to go up tiers, club members must earn Club Chips. They can be earned in a variety of ways and by just playing the game normally!


 * Using an Iron will give you 5 CC, and a Midas Club will give you 15 CC.
 * Getting a Gold Flag Great Shot will give you 15 CC, regardless of the prize chosen.
 * Each Star earned will give you 25 CC.
 * Using a Power Up (Mulligan, Shuffle, Preview only) will give you 25 CC as well.
 * Making purchases from the Shop will give you club chips depending on the cost of the item bought.
 * There is a Club-exclusive Stamp set, and completing a set will reward you with 250 CC.
 * In addition, Club Cards can be found in various courses throughout the game. These behave similarly to Treasure Chests, and you can earn large amounts of Club Chips if you can beat a score. These include 250 CC, 500 CC, and 750 CC cards, each with increasing difficulty. You can also activate a Club Boost available daily to add a boosted 1,000 CC card to a random course as well. However, the 1,000 CC card will only last until the boost ends, while all the other club cards will always remain on their courses until completed.
 * In addition to the 1,000 CC Club Boost, there is also a Chips for Cards Club Boost. When the boost is active, every time you perfect a hole, you will either earn 20 or 50 Club Chips (depending on the boost) for every card left in your Draw Pile. Note that each hole will only yield Club Chips once; that means you cannot repeat a hole to earn Club Chips using this method.

Perks
Along each tier, you will earn exclusive Perks when reaching a specific amount of Club Chips. While the perks are the same, all of them (except for the Tier 5 Perks) are shuffled in a different order each week. Perks can include:


 * Earning 2x the amount of Stamps from getting Great Shots or perfecting holes
 * Earning more Golf Bucks from Daily Goals
 * Earning more Golf Bucks from Stars
 * Adding the amount of cards given when using the Extra Cards power up
 * Reducing the cost of Irons by an additional 25% (Tier 5 only)
 * Starting EVERY hole with a Midas Club card (Tier 5 only)

Rewards
The main bonus of clubs are Club Gifts, the rewards at the end of each tier. The gifts will become more valuable the more tiers you progress through. Gifts can be Golf Bucks, Power-Ups (except for Extra Cards), or Midas Clubs.

Trivia

 * Depending on the season, the background of the Club will change.
 * The Club Chip Stamp sets rotate from 4 images of furniture to pictures of Club Chips, a gopher opening a present, a sign saying "No Gophers Allowed", and a present.